Reviewed · CITY TOURS
Self-Guided and Interactive City Tour – Colmar
Colmar’s prettiest streets become a kind of city-sized treasure hunt on this self-guided walk. You follow the Hopla Guide app from the Tourist Office through half-timbered lanes, Little Venice, the Covered Market, and Place Rapp, stopping for quizzes, short stories, observation games, and surprise gifts from a small backpack. The prizes keep children moving, while the flexible pace works well for adults who want time for photos, shops, or museums.
I especially like two things here: you can pause the tour whenever you wish, and the $78.10 price covers up to six people. That makes it a sensible family option compared with paying separately for a traditional tour. The creator, Georges, is also available for help, and one booking included a live guide named Loubna, who added restaurant and shop suggestions after the walk.
The main consideration is the format. You must manage your phone, navigation, quizzes, and camera as you walk. The advertised time is about two and a half hours, but stops for photos, food, and museums can stretch it to four hours or more. The app now includes audio in Colmar, though older directions and some user experiences refer to the period before that update.
What makes this Colmar tour different

- Twenty-one compact stops: The route covers famous sights and small details, from the House of Heads to a ghost story on Rue des Augustins.
- Six surprise gifts: The rewards are timed along the route and give children a reason to keep looking for the next stop.
- Audio, reading, and quizzes: You can listen, read, answer questions, and complete visual challenges in the app.
- A private group price: One booking covers up to six people for $78.10.
- A flexible museum-friendly route: Pause at the Hansi Museum, Bartholdi Museum, or Dominican church, then resume the walk.
- A finish in a pleasant park: The tour ends at Place Rapp after the Lauch river, Little Venice, and the central old town.
Starting at the Tourist Office with a small mission

You begin at the Colmar Tourist Office on Place des Unterlinden. Pick up your Hopla Guide bag during opening hours, listed as Monday through Saturday from 9 a.m. to 6 p.m. Your confirmation arrives at booking, and the activity is offered in English.
The bag matters less as luggage than as part of the game. It holds the small surprises you open at set points. One family described the gifts as especially useful for keeping a five-year-old interested during a long walk. That is the clever part of this format: the city itself provides the setting, while the app gives you small goals along the way.
The route is private, so only your group takes part. You are not trying to keep up with a guide or a larger crowd. That is helpful in Colmar, where narrow streets and photo stops can make a fixed group pace awkward.
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Hansi, the Dominican church, and Colmar’s small details

The first part moves through Rue des Têtes and Place des Dominicains. In front of the Hansi Museum, the app introduces Jean-Jacques Waltz, better known as Hansi, the famous Alsatian painter, and points out one of his works.
You can pause here to visit the museum if it suits your plans. This is one of the tour’s better features. A live walking tour usually keeps going, but this experience lets you turn an important stop into a proper museum visit.
At Place des Dominicains, you learn about the Dominican church. The church’s altarpiece, the Virgin with Rose Bushes by Martin Schongauer, requires a separate €2 entrance fee if you choose to go inside. The tour also provides an Alsatian food surprise here, which gives the stop a local flavor beyond architecture.
Place de l’École brings you to what is described as Colmar’s smallest half-timbered house. These quick stops are not major museum visits, but they train you to look closely. That is important in Colmar, where tiny details can disappear behind the postcard views.
Rue Berthe Molly adds a literary footnote: Voltaire lived on this street. You do not need prior knowledge of Colmar to enjoy these short facts. The app gives you just enough context, then sends you onward before the pace slows.
House of Heads and Pfister House
The House of Heads is one of the route’s strongest visual stops. Its ornate façade deserves a pause, and the app adds observation challenges so you study the carving rather than simply snap a picture and move on.
Next comes Zum Kragen, a historic house with a bearded figure watching from the building. This is exactly the kind of detail that works well in a quiz-based walk. Children can search the façade, while adults get a small story attached to a building they might otherwise pass without noticing.
Maison Pfister is another highlight. The app uses an interactive image to explain the house’s architecture, then directs you to another surprise from the bag. The combination of screen and street works well here. You are looking at the actual building, but the phone helps you understand what to notice.
This is also where the self-guided format earns its keep. You can take ten minutes for photographs, wait for a quieter view, or stop for a drink without holding up anyone else.
Bartholdi, Saint-Martin, and a few playful surprises

On Rue des Marchands, the route passes the museum of Auguste Bartholdi, the Colmar-born sculptor who created the Statue of Liberty. You may pause the app and visit the museum, then continue later.
The distinction matters when you plan your day. This tour is not a substitute for every museum in town. Instead, it gives you a well-planned line through the center and lets you decide which indoor stops deserve more time.
Rue de l’Église brings an unexpected character, while Saint-Martin Collegiate Church offers a larger architectural stop. The famous Saint-Nicolas portal is part of the route, and another observation game asks you to inspect what you see.
Museum and church hours can affect the experience. The route still works if an interior is closed, but you will miss the chance to step inside. One family had several planned visits canceled or closed and still found the app useful, since the outdoor route continued without a major change.
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The Koïfhus and Colmar’s wine connection

At Place de l’Ancienne Douane, you pass through a secret passage before reaching the old customs house, or Koïfhus. The app introduces Lazarus of Schwendi and his connection with wine.
This stop helps explain why the square mattered, rather than treating it as a pretty place for photographs. You get a short piece of civic and commercial history, then continue along Grand Rue, where half-timbered façades line one of Colmar’s most picturesque streets.
The route’s five-minute labels should not be read as strict limits. They are more like suggested story lengths. If you stop to examine the buildings, shop, eat, or take photographs, you will spend much longer here.
Ghosts, a small statue, and the green square

Rue des Augustins adds a local legend about a ghost. The tone is light, and this is one of the ways the tour avoids becoming a procession of dates and building names.
At Manneken Pis, you find Colmar’s little brother to the famous Brussels cherub. It is a quick, amusing stop, especially for children who enjoy spotting unusual public art.
The route then reaches Square de la Montagne Verte. You can sit on a bench while the app explains a small secret linked to Saint-Matthew’s Church. Another iconic surprise comes from the bag.
This pause is useful in practical terms. Colmar’s old center is easy to cover on foot, but a sequence of short stops can still tire younger children. The square gives your group a natural rest point without breaking the tour.
Little Venice and the Lauch waterfront

Little Venice is the most photographed part of Colmar, and the app supplies background on how this distinctive district developed. You also receive a local surprise here.
Expect this section to take longer than the official five-minute estimate. The waterways, bridges, flower boxes, and colorful façades invite repeated photographs. If you want the fastest possible route, keep moving. If you want the classic Colmar experience, budget time to linger.
Rue Turenne follows, with a challenge to find the face of a local city hero. Then the route runs beside the Lauch River toward the Quai de la Poissonnerie and the Covered Market.
This stretch gives the walk a good change of pace. You move from narrow medieval streets to open water views and market-side scenery. If you have planned a meal or food stop, this is one of the more practical places to pause, though the supplied information does not promise any included meal.
Ending at Champ de Mars and Place Rapp

The route ends in the Champ de Mars park, where you meet the figures of Armand Bruat and Jean Rapp. The program deliberately leaves out some stops, so the final section retains a small element of surprise.
The walk continues to Place des 6 Montagnes Noires, where you learn about the color code of Alsatian half-timbered houses and see another Bartholdi artwork. The published end point is Place Rapp, in the same general central area.
The finishing point works well if you want a park break after the old-town streets. It also gives you a clear place to stop the app rather than ending in the middle of a lane.
How much time should you allow?
The listed duration is about two and a half hours. That is realistic for moving through the stops and completing the app activities at a steady pace.
You should allow closer to four hours if you plan to take many photographs, browse shops, eat along the way, or enter a museum. One family spread the experience over two days, using the ability to pause and resume. That is not necessary for most people, but it shows how adaptable the format can be.
The app’s short audio segments and written information make the route easier to fit around other plans. You can read instead of listen, or use both. The audio feature was added after an earlier version of the experience, so current users should have more choice than the first participants did.
Is $78.10 good value?
At $78.10 for up to six people, the mathematics favor families and small groups. A couple may find the cost less compelling than a standard free map or a simple audio guide, but the included bag, prizes, quizzes, route planning, and private format add something beyond directions.
The value is strongest when you want structure without a fixed guide. You get the research and route design of a paid tour, but you can pause for a museum or wait for a good photograph. For a family of four to six, the per-person cost becomes fairly modest.
The gifts are not the main reason to book, but they do help explain the price. They are small keepsakes, not valuable merchandise. Think of them as part of the game and a physical reminder of Alsace, not as a major travel benefit.
Who will enjoy this most?
I would choose this for families, couples who dislike fixed schedules, and small groups who want to explore privately. Children who enjoy riddles, scavenger hunts, or opening surprises will have more reason to pay attention to buildings and statues.
It also suits first-time visitors who want a clear introduction before deciding which museums or churches deserve a longer visit. The route covers major sights, but the stories stay short enough that you are not trapped in a lecture.
You may prefer a conventional live walking tour if you want direct questions answered on the spot, a guide’s personal stories throughout, or help with every turn. You also need to be comfortable using a phone while walking. Managing an app, a camera, and visual clues can feel fiddly, especially in crowded streets.
Practical booking notes
Service animals are allowed, the route is near public transportation, and most people can participate. The experience is offered in English and is private to your group.
The Tourist Office bag pickup is available during the listed opening hours, Monday through Saturday from 9 a.m. to 6 p.m. Confirm the details you receive at booking, especially if your schedule falls outside those hours.
Free cancellation is available up to 24 hours before the local start time. Cancellations or changes made within 24 hours are not refunded or accepted.
Should you book the Hopla Guide Colmar tour?
Book it if you want a playful, flexible introduction to Colmar and are willing to use your phone as part of the experience. The route gives you the city’s famous façades, waterways, churches, artists, legends, and public art, then adds quizzes and gifts that make the walk easier to share with children.
Skip it if you want a short, effortless stroll with no screen or if you prefer a guide speaking continuously beside you. For everyone else, especially a group of four to six, the private price and freedom to pause make this a practical way to see Colmar at your own pace.
FAQ
How much does the Colmar self-guided tour cost?
The price is $78.10 per group, with up to six people included.
How long does the tour take?
The estimated duration is about two hours and 30 minutes. Stops for photos, food, shopping, or museums can make it much longer.
Where does the tour start?
It starts at the Tourist Office of Colmar on Place des Unterlinden, 68000 Colmar, France.
Where does the tour end?
The published end point is Place Rapp in Colmar, after the route passes through the Champ de Mars area.
Is the tour guided in person?
It is a self-guided and interactive experience using the Hopla Guide app. The current version includes audio as well as written information. The activity is private to your group.
Is the tour available in English?
Yes. The experience is offered in English.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the scheduled start time. Cancellations made less than 24 hours before the start are not refunded.
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